My Projects
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C

All my C projects.

Console Adventure: Rock Paper Scissors

  • C
  • Game
  • Console
  • Rock Paper Scissors
  • Windows

Console Adventure: Rock Paper Scissors is a C-based interactive console game where you enter your name, pick a character class, and face off against the computer in a multi-round Rock Paper Scissors challenge. Featuring a score system, round selection, and playful delays for a more engaging experience, this project demonstrates basic C programming, user input, randomization, and control flow. Built for Windows, it uses Sleep() for dramatic pauses and offers a simple fun vibe.

πŸ”— Download It Yourself

Python

All my Python projects.

Happy

  • Python
  • AI
  • Voice Assistant
  • Vosk
  • pyttsx3

Happy is my first Python AI projectβ€”a lightweight voice assistant that uses Vosk for speech-to-text (STT) and pyttsx3 for text-to-speech (TTS). It responds to basic voice commands with ease.

πŸ”— View on GitHub

Nexi

  • Python
  • AI
  • Chatbot
  • NVIDIA Nemotron

Nexi is my second AI chatbot, built to assist with everyday queries. It features a JSON-based memory system for storing and retrieving user data. While it doesn’t directly use machine learning, advanced replies can be triggered by starting prompts with ask, which calls NVIDIA's Nemotron API.


Zenirowser

  • Python
  • PyQt6
  • Qt WebEngine
  • Browser
  • Desktop

Zenirowser is a custom-built desktop browser coded using PyQt6 and Qt WebEngine. It features a slick and responsive UI with navigation controls, a dynamic URL bar that smartly switches between direct URLs and search queries, download support via file picker, and live updates for the page title and favicon. Designed as part of my personal ecosystem tools, it reflects my obsession with speed, control, and modular design. Whether as a testbed for automation or the foundation for deeper AI integrations, ZeniBrowser is a minimal yet a powerful build I'm proud to ship.

πŸ”— View Code on GitHub πŸ”— Download It Yourself

Game Development

All my Game Development projects.

The Perfect World

  • Game
  • Godot
  • Open World
  • Quest System
  • Game Jam

The Perfect World was my first game, developed for Bracker's Game Jam 2025. Built using Godot Engine, the game featured a semi-open-world structure with an integrated quest system and immersive background music. As a debut, it delivered a polished and elegant experience I'm genuinely proud of.

πŸ”— View on Itch.io

The Mage's Wand

  • Game
  • Godot
  • Platformer
  • Parallax
  • Game Jam

The Mage's Wand is a fast-paced action platformer made for Micro Jam. Built in Godot Engine, the gameplay revolves around parkour and combat with slimes. This was my first project to implement parallax backgrounds for enhanced visual depth and included a refined item collection system that added interactive layers to the overall experience.

πŸ”— View on Itch.io


The CULT

  • Game
  • Godot
  • Platformer
  • Team
  • Shooting
  • Game Jam

The CULT is a fast-paced action platformer made for the PlayGama Game Jam. Built in Godot Engine, this was a team project with 4 other developers. The gameplay revolves around shooting cult members and reaching the end of each level. I took the lead as both the team leader and main programmer, and I also came up with the concept of the cult-based storyline. My major contributions included implementing the health system and shooting mechanics, which added engaging combat and a deeper level of interactivity to the game.

πŸ”— View on Itch.io


Doom: The Portal Saga

  • Game
  • Godot
  • Platformer
  • Shooting
  • Teleportation
  • Power-UP
  • Game Jam

Doom: The Portal Saga is a fast-paced action platformer made for the Micro Jim Game Jam. Built in Godot Engine, this was a Solo project. The gameplay revolves around shooting demons and reaching the end of each level. The concept of the game revolves around a portal-based storyline. The major mechanics are Power-UP system , xshooting mechanics and Teleportation mechanics, which added engaging combat and a deeper level of interactivity to the game. In this game I was a bit busy so I couldn't add more things and after submitting the game, it wasn't working due to a fatal error which was later solved, but the voting was already over.